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Verizon 5G and Riot Games’ League of Legends 5G MEC Virtual Production

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Groove Jones worked with the Verizon 5G and Riot Games‘ League of Legends teams to create a mobile virtual production using the power of 5G. Through 5G MEC (Multi Edge Computing) ultra-wideband, we transformed League of Legends super fans (Matt Higginbotham, Juan “JayJ” Guibert, Zaqueri Black, Herculyse, and Britanni) into Jinx from the new Netflix Arcane series in real time.

5g virtual production

Groove Jones devised an innovative system harnessing the power of computer vision to meticulously track the talent’s movements. This cutting-edge technology allowed for precise real-time rendering of scenes in the cloud, leveraging the speed and low latency of 5G Multi-access Edge Computing (MEC). By utilizing 5G MEC, Groove Jones ensured that the computational demands of rendering the scenes could be offloaded to the edge of the network, enhancing efficiency and reducing latency. This integration of computer vision and 5G technology not only streamlined the production process but also elevated the quality and responsiveness of the visual effects, setting a new standard in content creation.

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5g virtual production
5g virtual production
5g virtual production
5g MEC production
5g virtual production
5g gaming
5g virtual production
5g virtual production
5g virtual production
virtual stage
5g virtual production
Virtual production (VP) is a filmmaking and television production technique that combines real-time digital elements with physical production to create realistic environments and effects on a virtual set. It uses technologies like computer-generated imagery (CGI), augmented reality, and motion capture.

We used similar techniques for branded activation experiences as we did for Invesco QQQ at the NCAA Final Four – https://www.groovejones.com/invesco-qqq-ai-ncaa-final-four-experience/ for basketball fans to step onto the court.

We are also doing this for the University of South Florida and Innovative Education Studios, a subset of the University, to enhance their online course content by creating 3D environments for virtual productions. The objective was to capture and then digitally re-create locations of the USF campus for the college to use as backgrounds with their Volumetric Stage. Case study – https://www.groovejones.com/3d-environments-volumetric-stage-productions/.

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