According to the U.S. Bureau of Labor Statistics (BLS) and the National Electrical Contractors Association (NECA), the United States is expected to have a shortage of electricians in the near future. Statistically, the number of retiring electricians is outpacing the rate of new electricians entering the field, with 10,000 electricians retiring each year and only 7,000 entering the field in return.
As a result, this produces a knowledge gap in the electrical industry, which creates the need for additional training resources to prepare the next generation of electrical tradesmen.
IVRY Technologies is the start-up Virtual Reality (VR) initiative created by IDEAL INDUSTRIES, INC., a global enterprise with companies serving technicians and workers across various industries, from electrical to construction to aerospace to automotive. They have partnered with the electrical training ALLIANCE (etA) to launch virtual reality training as a learning resource for electrical apprentices at Joint Apprenticeship Training Committee (JATC) centers across the United States. The program is currently in over 400 schools.
Video of the Experience
IVRY Technologies selected Groove Jones to develop an interactive training platform utilizing VR to train electrical apprentices on how to wire homes and commercial premises. The program, VET (Virtual Electrical Training), can be customized for various training protocols and complies with safety standards.
VET (Virtual Electrical Training) – VR for Training Electricians
The initial product offering is designed to simulate the experience of an electrical apprentice training under the tutelage of a master electrician. The user is guided through the experience, first learning how to install a single-pole switch and gradually advancing to more complex procedures, such as installing a three-way switch circuit.
The VET experience will teach the user pro tips of the trade, such as troubleshooting techniques, how to use special tools, and industry code requirements.
Following each lesson, the apprentice will be able to demonstrate mastery of each skill.
Groove Jones has packed the VET program full of useful features that enhance a student’s ability to learn a trade remotely and make it easy for educators to integrate measurable, metrics-based content into their learning curriculum.
The training program is equipped with scoring metrics and data analytics for the instructors and training directors to gauge progress. Students can also review their scores to understand their strengths and areas of improvement. In these virtual training lessons, students face real-world problems that electricians face daily. The VET program increases student motivation and confidence by enabling them to make mistakes without consequences and learn about code, safety, troubleshooting, and best practices.
Access to this emerging technology will lead to higher student enrollment in the participating organizations and allow for increased testing capabilities with the growing demand for remote, virtual learning. Instructors can allow students to perform virtual installations multiple times without material waste, ultimately saving schools money and unnecessary resources.
Tools of the Trade and Enhanced VR Tools
Groove Jones digitally recreated IDEAL tools that electricians use on the job site.
Blue Pin Drops are used as indicators to guide the students, making it easier to follow instructions throughout the experience. The visual indicators are then removed for students to self-evaluate.
VET includes a virtual tablet accompanied by voice instructions that guide the user through the experience.
The user’s progress is displayed on the tablet screen, showing the percentage of tasks completed.
Each lesson has an advanced close-up animation to show detailed pro tips to help provide instruction during training via the tablet.
Real-Time Render and Fully Interactive Training Spaces Reduces Waste and Increases Safety
The Oculus Quest was used for production and development, allowing the development team to create a fully interactive space. The lesson modules were focused within a 10’ x 10’ space that resembled a commercial construction site.
Within the VR environment, we created numerous lessons to keep the user focused on the task at hand.
The real-time render interactions create a life-like experience, allowing the students to learn by doing. Repeating steps increases muscle memory and adds to the overall learning experience.
A Robust Platform Built for Scalability and Metrics
The entire platform is a powerful system that runs on the VR headset and includes a cloud-based learning management and analytics system. It was built to scale as new training modules were added.
Below is an overview of the existing training lessons.
- Lesson 1 – Involves installing a single-pole switch and a light fixture. The user interacts with a subpanel and will adequately make up junction boxes.
- Lesson 2 – Involves installing a duplex receptacle and reconfiguring a light switch circuit by adding new wires to control a half-hot outlet.
- Lesson 3 – Involves installing a new circuit that will feed across the virtual environment to two three-way switches and a light fixture.
- Lesson 4 – Involves modifying the three-way switch circuit to include a four-way switch. Additionally, the user will install a GCFI outlet to protect the standard duplex receptacle.
- Lesson 5 – The most advanced lesson involves troubleshooting an issue in one of the previous circuits. The user must safely and systematically determine the problem location and make the proper repair.
Below are sample screenshots from various steps in the program.
For more information about IDEAL INDUSTRIES, visit – https://www.idealindustries.com/
Learn more about the IVRY Technologies – https://ivrytechnologies.com/
Award Winning Production
Unity Awards
Best Project in Architecture, Engineering & Construction